Projects are only limited by our imagination

COMMUNICATION the basis of a successful team project

Alexandre HUGER

Project Manager

(+ Game / Level Designer, Tester / Recetter, C# Developer & Graphist)

Good visit

Career

Passionate about digital universe since my childhood, after my Baccalaureate I directed my course towards the Institute of Internet and Multimedia (IIM),
at the Leonardo da Vinci University in La Défense (92), and obtained my Master of digital director Project manager.

Before, during and after my studies, I worked on different projects such as the creation of video games, applications and websites. (See section: "Works").
"However, I remain open to all types of digital projects."
I think that a project manager must be curious in order to improve and know how to adapt to the project entrusted to him.

Skills

Software

Trello, Gantt Project, Jira, Confluence,
Mantis, Slack, Pack office
(Word, Excel, PowerPoint)

Unity, UE4, 3Ds Max, Adobe
(Photoshop, AE, PP), Audacity

Languages

C#, C++, Html & CSS

English level professional




Qualities and methodologies

Passionate, creative, rigorous

Creation process, agile, SCRUM,
project / budget management,
drafting specifications,
conflict resolution

Works

Professional project

[Redwood Studio] Multitasking Project Manager (+ Game / Level Designer, Tester, C# Developer & Graphist) and also one of the creators of Redwood Studio.

Genre: Shoot’em up / arena shooter
Trailer

Around the game: CELLS is a 2D shoot'em up type Arena Shooter that is played exclusively in cooperation locally or online. With 2 friends we have completely developed the game CELLS which has become CELLS: Chaos Partner.
Over time we have strengthened our team to make CELLS even better and take it to market.
With that we created our company: Redwood Studio.


Internships

[Eugen Systems] Game Designer.
[Focus Home Interactive] Quality Assurance Tester.
Below are various projects that I have been able to work on during my internships.

Genre: Large scale strategy
Trailer

Genre: Real time strategy
Trailer

Genre: Real time strategy
Trailer

Genre: First person shooter
Trailer

Genre: Cycling simulation
Trailer

Genre: Agriculture simulation
Trailer




Job

[UBISOFT] Development Tester.
[Printemps.com] UI / UX Tester.
[Kylotonn] Associate producer QA.

Genre: FPS / Open world
Trailer

Around the game: A UBISOFT triple A project from the Tom Clancy's license.

printemps.com website
Site

Around the website: The new printemps.com webiste 2020 EDITO / E-COMMERCE.

Genre: Rallye
Trailer

Around the game: The continuation of the WRC license.

Genre: Rallye
Trailer

Around the game: The continuation of the WRC license.

Genre: Rallye
Trailer

Around the game: The continuation of the WRC license.

Genre: Racing
Trailer

Around the game: The continuation of the TDU license.




University projects and BAP

[Trans-Light] Project Manager, Game / Level Designer, C# Developer & Graphist.
[Kourandero] C# Developer.
[Alzheimer] Project Manager, Game / Level Designer & C# Developer.

Genre: Platformer

Around the game: You had to create a game of your choice at the request of the university. Trans-Light is a platform game playing on lights that each have different effects on the character.

Genre: Serious game

Around the game: A serious game created for CAE CLARAbis, an independent developer, to raise awareness about waste treatment. You have to sort the waste that arrives on the treadmills, to do so you will have to take it into the right trash cans thanks to switches changing the direction mats.

Genre: Serious game

Around the game: A serious game created for the National Association of Training and Gerontology (ANFG), in order to raise awareness about Alzheimer's disease. You embody a patient in his daily life which will become more and more complicated for him as for his relatives in different situations.




Personal Projects

[UNFAIR] Creation of the whole game, except music and sounds and also the creator of SOLIDS Studio.
[ACHIEVEMENTS CITY] Creation of the Game / Level Design of the game and all its aspects. Second game of SOLIDS Studio.
[DIMENSIONLESS] Creation of the whole game, except music and sounds. 3rd game of my indie studio SOLIDS Studio.
[THE DARK SIDE OF CECLON] Creation of the whole game, except music and sounds. 4th game of my indie studio SOLIDS Studio.
[Internal website] Complete creation of the site.

Genre: Top-down shooter / RPG
Trailer | UNFAIR on Steam | Website

Around the game: My goal was to create a video game alone from A to Z, it's done. It is now available on Steam after 1 year and 6 months of work. SOLIDS Studio, my independent micro video game company, was created during the creation of UNFAIR. It's a hardcore game or should I say UNFAIR that will put your nerves to the test.

Genre : Open-world / TPS
Trailer | THE DARK SIDE OF CECLON on Steam | Website

Around the game: My goal was to create a 4th video game alone from A to Z. It will be available on Steam on June 20, 2024. It's a whole new level of complexity compared to UNFAIR, ACHIEVEMENTS CITY and DIMENSIONLESS in ambition terms. It's a action/adventure with survival/RPG mechanics in an open world offering a unique experience on a very dangerous sand planet.

Website where you are
alexandrehuger.com

Around the internal website: Site created in HTML and CSS and totally responsive.

CV

Contact

You want to contact me? It's here! You can send me an email on "alexandre.huger@gmail.com" or below